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VR venues, arenas & escape games

VR venues, arenas and escape games: immersion through the nose

Image and sound are already there. Scent is what makes players truly believe it. Aromadrome diffuses it in the room, on cue, with nothing added to the headset.

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  • Scents triggered in sequences, in step with the storyline

  • No extra equipment on players' heads

  • One diffuser for several scenarios, switched from the app

  • A differentiator against other venues in town

Recommended scents

See all scents
Smoke
115

Smoke

For a fire, a battlefield, an explosion.

Gunpowder
112

Gunpowder

For military and action scenarios.

Forest Humus
028

Forest Humus

For a forest, a jungle, a lost cabin.

Sea Breeze
048

Sea Breeze

For a seaside scene or a scene on a boat.

Ozone
111

Ozone

For a storm, thunder, an engine room.

Sewer Odor
118

Sewer Odor

For an underground level or a horror scenario.

The challenge

In a VR arena or an escape room, everything is designed to make players forget the real world. Yet the room smells neutral, or of equipment. A scent that matches the storyline is enough to heighten presence and emotion.

A typical day

The player enters the crypt: the smell of damp undergrowth settles in. As the mechanism triggers, a note of ozone accompanies the lightning. In the last room, smoke announces the final fire. Each sequence is prepared in the app and replayed every game.

VR venues, arenas & escape games

What it changes for you

An experience you can smell leaves a stronger memory, and a player who is struck by it talks about it. For a VR venue or an escape game, scent becomes visible in reviews and on social media, and a reason to come back for a new scenario.

Let's add scent to your scenarios

Send us your flagship scenarios: we will suggest matching scents and diffusion cues.