
Smoke
For a fire, a battlefield, an explosion.

Image and sound are already there. Scent is what makes players truly believe it. Aromadrome diffuses it in the room, on cue, with nothing added to the headset.
Request a demoScents triggered in sequences, in step with the storyline
No extra equipment on players' heads
One diffuser for several scenarios, switched from the app
A differentiator against other venues in town

For a fire, a battlefield, an explosion.

For military and action scenarios.

For a forest, a jungle, a lost cabin.

For a seaside scene or a scene on a boat.

For a storm, thunder, an engine room.

For an underground level or a horror scenario.
In a VR arena or an escape room, everything is designed to make players forget the real world. Yet the room smells neutral, or of equipment. A scent that matches the storyline is enough to heighten presence and emotion.
The player enters the crypt: the smell of damp undergrowth settles in. As the mechanism triggers, a note of ozone accompanies the lightning. In the last room, smoke announces the final fire. Each sequence is prepared in the app and replayed every game.

An experience you can smell leaves a stronger memory, and a player who is struck by it talks about it. For a VR venue or an escape game, scent becomes visible in reviews and on social media, and a reason to come back for a new scenario.
Send us your flagship scenarios: we will suggest matching scents and diffusion cues.